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'''斗技场'''是游戏中的一项功能。可以与其他玩家的队伍进行战斗。 在斗技场战斗中无法使用[[道具]]。与[[竞技场]]一样,每次进行会消耗一个宝珠。 每次战斗后会依照胜负而获得排名积分。并依此获得排名。 排名会影响到相关报酬,每周为一赛季,有每周排名和每月排名两种,结束后会有最终排名。 每一赛季都会有特定规则,禁止使用某些能力,或让特定类型[[兵员]]提升。 参赛并可获得[[斗技场召唤券]]。 == 战斗规则 == === 概述 === 斗技场中会有多条禁令生效,每条禁令都会禁用部分能力。如果你的兵员有不符合禁令的能力,你仍可以上阵该兵员,但是在战斗中将无法使用被禁用的能力。在组队界面,你可以看到哪些兵员拥有被禁用的能力。在此之后,你可以选择一名敌人并开始战斗,敌人拥有一个介于0.5到1.5之间的比率。 敌人列表将每10分钟更新一次,在第0-4分钟时,敌人列表可能会在新旧列表之间变化。当到第4分钟时,敌人名单将会在接下来的10分钟内固定为新名单。 === 特殊法则 === 每周开始时,斗技场都会更新三条特殊法则,分为两条禁令和一条增益。禁令会禁止你使用某些兵员的部分能力,增益将会指定一个最终幻想系列,并提高所属兵员的30%生命值和法力值。此增益属于特殊类型,因此可以和其它所有增益叠加。特殊法则将会在每周结束时变更,一般会和当前进行的活动有关联。 可能出现的禁令列表: * 黑魔法 * 白魔法 * 物理连击系:多次攻击的物理技能比如[[二连斩]],注意[[二刀流]]系能力不受影响 * 魔法连击系:多次攻击的魔法技能比如[[连续吟唱]],[[W黑魔法]] * 回复能力 * 属性攻击:光,暗…… * 异常状态系 * 属性上升能力 * 属性下降能力 === 战斗 === 每场战斗至多进行10个回合。在每回合开始时,将随机确定双方先后手。只有当一方全体兵员被击败(濒死或[[石化]])或达到10回合,战斗才会结束。第10回合时,胜负会根据双方剩余未被击败兵员数量决定。 === 奖牌获取 === {| class="wikitable right" |- ! 奖牌数 !! 积分下限 !! 积分上限 |- | 4 || 50 || 56 |- | 5 || 57 || 68 |- | 6 || 69 || 81 |- | 7 || 82 || 93 |- | 8 || 94 || 106 |- | 9 || 107 || 118 |- | 10 || 119 || 131 |- | 11 || 132 || 143 |- | 12 || 144 || 156 |- | 13 || 157 || 168 |- | 14 || 169 || 177 |} ==== 排名积分 ==== 每场战斗结束后,你都会获得排名积分。失败将会获得固定10点积分。如果胜利,则会获得对手的「比率×100」的积分,乘上连胜奖励比率,并向下取整。 ==== 奖牌 ==== 斗技场奖牌的获取量为本场战斗所获得排名积分除以12.5,并四舍五入取整。战败同理会获得1个奖牌。 ==== 连胜奖励 ==== Your streak bonus is based on the number of consecutive wins you have achieved (including the current battle) as shown in the table below: {| class="wikitable" style="text-align:center;margin-bottom:1em" |- ! Win streak | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10+ |- ! Streak Bonus | — || +10% || +11% || +12% || +13% || +14% || +15% || +16% || +17% || +18% |} <small>Note: The screen, after you select your opponent but before the battle begins, displays bonus of the previous win; in other words, your bonus may actually be 1% higher than is shown just before the battle (or 10% higher for the battle after the first win of the streak).</small> == Rewards == === 每日奖励 === 每日前十次斗技场战斗均会获得相应奖励,不论胜负。 * 2019年11月27日更新了斗技场每日奖励 {| class="wikitable" |- ! 场数 !! 奖励(←11.27) !! 奖励(11.27→) |- | 1 || {{Lapis|20}} |- | 2 || [[以太]] |- | 3 || [[石英晶石]] |- | 4 || [[恢复药]] |- | 5 || {{Lapis|20}} |} === Weekly competition rewards === The type of stats pot given as rewards are rotated every week. Rewards are usually mailed two days after the weekly arena period ends. {| class="wikitable" |- ! Bracket !! Stats Pot !! [[Arena Summon Ticket]] |- | 等级: 1 - 3000 || King Pot (1), Pot (3) || align="center" | 10 |- | 等级: 3001 - 30000 || King Pot (1), Pot (1) || align="center" | 10 |- | 等级: 30001 - 90000 || Pot (1), Mini Pot (1) || align="center" | 8 |- | 等级: 90001 - 150000 || Pot (1) || align="center" | 8 |- | 等级: 150001 - 300000 || Mini Pot (1) || align="center" | 5 |} === Monthly competition rewards === The type of stats pot given as rewards are rotated every month. Rewards are usually mailed two days after the monthly period ends. {| class="wikitable" |- ! Bracket !! Stats Pot !! [[信赖度莫古利]] |- | 等级: 1 - 3000 || King Pot (3) || align="center" | {{Rarity|5}} [[信赖度莫古利]] (2) |- | 等级: 3001 - 30000 || King Pot (2) || align="center" | {{Rarity|5}} [[信赖度莫古利]] (1) |- | 等级: 30001 - 90000 || King Pot (1) || align="center" | {{Rarity|5}} [[信赖度莫古利]] (1) |- | 等级: 90001 - 150000 || Pot (1) || align="center" | {{Rarity|4}} [[信赖度莫古利]] (1) |- | 等级: 150001 - 300000 || Mini Pot (1) || align="center" | {{Rarity|4}} [[信赖度莫古利]] (1) |} === Medal Exchange Panel === After each Arena battle, you obtain Arena Medals which can be exchanged for rewards. The Arena Medal exchange system is a hexagonal grid, like the ones used to train Espers. Completing an exchange board requires 1020 Arena Medals, upon which one will receive a {{rarity|4}} pot. To see which pot you will get after completing the current board, tap on the chest in the middle of the board. There are 7 boards which are cycled in the order shown the the following table (left to right): {| class="wikitable" |- !Completion Reward: !! [[爆破罐]] !! [[提神罐]] !! [[魔力罐]] !! [[防身罐]] !! [[强力罐]] !! [[增魔罐]] !! [[健体罐]] !! rowspan=2 | Total |- ! Prize ! colspan=7 | Quantity per board (10;15;20;30 medals) |- |[[Arena Summon Ticket]] || 12 (2;3;6;1) || 10 (2;2;5;1) || 10 (2;3;3;2) || 10 (0;2;6;2) || 10 (0;6;4;0) || 10 (0;4;4;2) || 10 (1;0;6;3) || 72 |- |[[圣灵药]] || 2 (2;0;0;0) || 1 (1;0;0;0) || 1 (1;0;0;0) || 1 (1;0;0;0) || 1 (1;0;0;0) || 2 (2;0;0;0) || || 8 |- |[[特级恢复药]] || || 2 (0;2;0;0) || 1 (0;1;0;0) || 1 (1;0;0;0) || 1 (1;0;0;0) || || 2 (2;0;0;0) || 7 |- |[[高级以太]] || 1 (0;1;0;0) || || 2 (1;1;0;0) || 1 (0;1;0;0) || || 2 (2;0;0;0) || 1 (0;1;0;0) || 7 |- |[[不死鸟之尾]] || 1 (0;1;0;0) || 2 (0;2;0;0) || || 2 (1;1;0;0) || 2 (1;0;1;0) || 1 (0;1;0;0) || 1 (1;0;0;0) || 9 |- |[[石英晶石]] || 2 (0;0;1;1) || 1 (0;0;0;1) || 2 (0;0;0;2) || 1 (0;0;0;1) || 1 (0;0;0;1) || 2 (0;0;1;1) || 1 (0;0;0;1) || 10 |- ! colspan=9 | |- |[[魔石碎片]] || 2 (2;0;0;0) || 3 (2;1;0;0) || 2 (2;0;0;0) || 3 (2;1;0;0) || 1 (1;0;0;0) || 2 (2;0;0;0) || 2 (2;0;0;0) || 15 |- |[[魔石]] || 2 (0;2;0;0) || 2 (1;1;0;0) || 2 (0;2;0;0) || 2 (1;1;0;0) || 2 (2;0;0;0) || 1 (0;1;0;0) || 2 (0;2;0;0) || 13 |- |[[红色魔石]] || || 2 (0;1;1;0) || || 1 (0;1;0;0) || || || 2 (0;2;0;0) || 5 |- |[[蓝色魔石]] || 2 (0;1;1;0) || || || || 2 (0;2;0;0) || 1 (0;1;0;0) || || 5 |- |[[绿色魔石]] || 1 (0;1;0;0) || 1 (0;1;0;0) || 1 (0;1;0;0) || || || || 1 (0;1;0;0) || 4 |- |[[白色魔石]] || 1 (0;0;1;0) || || || 2 (0;2;0;0) || || 1 (0;1;0;0) || || 4 |- |[[黑之魔石]] || || || 1 (0;1;0;0) || || 2 (0;2;0;0) || || 1 (0;1;0;0) || 4 |- |[[黄色魔石]] || 1 (0;0;1;0) || 1 (0;0;1;0) || || || || 1 (0;1;0;0) || 1 (0;1;0;0) || 4 |- |[[橙色魔石]] || 1 (0;1;0;0) || || 1 (0;0;1;0) || 3 (0;2;1;0) || 1 (0;1;0;0) || || || 6 |- |[[紫色魔石]] || || 1 (0;1;0;0) || 3 (0;1;2;0) || || || || 1 (0;1;0;0) || 5 |- ! colspan=9 | |- |[[红色大魔石]] || || 2 (0;0;2;0) || || 1 (0;0;1;0) || 1 (0;0;1;0) || 1 (0;0;1;0) || || 5 |- |[[蓝色大魔石]] || 2 (0;0;2;0) || || || || || 2 (0;0;2;0) || 2 (0;0;2;0) || 6 |- |[[绿色大魔石]] || || || 1 (0;0;1;0) || 1 (0;0;1;0) || 2 (0;0;2;0) || || 2 (0;1;1;0) || 6 |- |[[白色大魔石]] || || 1 (0;0;1;0) || || 1 (0;0;0;1) || 1 (0;0;1;0) || 2 (0;0;2;0) || || 5 |- |[[黑色大魔石]] || || 1 (0;0;1;0) || 2 (0;0;2;0) || || || 1 (0;0;1;0) || 1 (0;0;1;0) || 5 |- |[[黄色大魔石]] || 1 (0;0;1;0) || || || || 2 (0;0;2;0) || || || 3 |- |[[橙色大魔石]] || || 1 (0;0;1;0) || || 1 (0;0;1;0) || || || 2 (0;0;2;0) || 4 |- |[[紫色大魔石]] || || 1 (0;0;1;0) || 2 (0;0;2;0) || || 1 (0;0;1;0) || 2 (0;0;2;0) || || 6 |- ! colspan=9 | |- |[[迷你爆破罐]] || || 2 (0;0;0;2) || 1 (0;0;0;1) || 2 (0;0;0;2) || 1 (0;0;0;1) || || 3 (0;0;0;3) || 9 |- |[[迷你提神罐]] || 1 (0;0;0;1) || || 3 (0;0;0;3) || 1 (0;0;0;1) || 2 (0;0;0;2) || 2 (0;0;0;2) || || 9 |- |[[迷你魔力罐]] || 1 (0;0;0;1) || 1 (0;0;0;1) || || 3 (0;0;0;3) || || 3 (0;0;0;3) || 2 (0;0;0;2) || 10 |- |[[迷你防身罐]] || || 3 (0;0;0;3) || 3 (0;0;0;3) || || 2 (0;0;0;2) || 1 (0;0;0;1) || || 9 |- |[[迷你强力罐]] || 2 (0;0;0;2) || 1 (0;0;0;1) || 2 (0;0;0;2) || || 3 (0;0;0;3) || || 2 (0;0;0;2) || 10 |- |[[迷你增魔罐]] || 3 (0;0;1;2) || || || 3 (0;0;0;3) || 3 (0;0;0;3) || 1 (0;0;0;1) || || 10 |- |[[迷你健体罐]] || 3 (0;0;0;3) || 1 (0;0;0;1) || || 1 (0;0;0;1) || || 2 (0;0;0;2) || 1 (0;0;0;1) || 8 |- ! colspan=9 | |- |[[金属小仙人掌]] || 4 (0;2;2;0) || 4 (0;1;3;0) || 4 (0;2;2;0) || 3 (0;1;2;0) || 4 (0;1;3;0) || 4 (0;3;1;0) || 4 (0;2;2;0) || 27 |- |[[金属仙人掌]] || 5 (0;0;2;3) || 6 (0;0;2;4) || 6 (0;0;5;1) || 6 (0;0;6;0) || 5 (0;0;3;2) || 6 (0;0;4;2) || 6 (0;0;4;2) || 40 |} It takes a minimum of 510 [[Colosseum]] orbs to complete all 7 boards (~73 per board), though 600-800 would be more realistic when factoring losses and the unavailability of 1.50 ratio opponents during the first day of each week. For comparison, it takes a minimum of 825 orbs to complete all rounds of the Colosseum plus 88 more to craft the [[Blood Sword]]. == Enemy AI == * The team you fight against will not necessarily attack how you expect them to, the AI can be very easy. * [[Provoke]] and similar abilities do work for their targeting priority. * Can use any available abilities including those from equipped [[:Category:Equipment|Equipment]], [[Esper]], and materia. * Will '''always''' use [[Limit Bursts]] whenever one becomes available. * Will use self-damaging abilities (e.g. [[Darkside]]) without caring about their own survival. * Will typically only use curative abilities if at least 1 character's health is in the yellow. ** The same applies for the removal of [[Status Ailments]] although AoEs (e.g. [[Return]]) can be used in the absence of any ailments. * Will reapply buffs/debuffs that are already up. * Will '''never''' use: ** Curative abilities offensively (against your [[黑暗之云]]). ** Any revival abilities. ** Guard ** [[Esper]] summons. ** Non-effect abilities (e.g. [[Analyze]], [[Escape]]). ** Ejection abilities (e.g. [[Hide]], [[Jump]]). ** Item-related abilities (e.g. [[Drink]], [[Throw]]). ** Stealing abilities (e.g. [[Pilfer]], [[Mug]]) {{?}} * Also be aware that AI ''may'' use: ** [[Dualcast]]/[[Dual Black Magic]] (rarely used even when available; always casts the same spell twice?) Every time you enter an arena battle, the enemy will select an AI pattern seen below. This pattern is used as a priority order, sequentially starting from the top. This pattern will persist throughout the whole battle, and not randomized per turn. === Offensive (27% chance) === 1. 100% chance to use a limit burst 2. 40% chance to use an offensive ability (requirement: turn 1/3: none, turn 4/6: <70% 生命值, turn 7/10: <50% 生命值) 3. Recovery: :*100% chance to clear status ailment if status applied :*100% chance to heal if <30% 生命值 :*50% chance to heal if <50% 生命值 :*30% chance to heal if <70% 生命值 4. 30% chance to use a support ability 5. 100% chance to use a normal attack === Recovery (27% chance) === 1. 100% chance to use a limit burst 2. Recovery: :*100% chance to clear status ailment if status applied :*100% chance to heal if <30% 生命值 :*50% chance to heal if <50% 生命值 :*30% chance to heal if <70% 生命值 3. 30% chance to use a support ability 4. 40% chance to use an offensive ability (requirement: turn 1/3: none, turn 4/6: <70% 生命值, turn 7/10: <50% 生命值) 5. 100% chance to use a normal attack === Auxiliary (26% chance) === 1. 100% chance to use a limit burst 2. 30% chance to use a support ability 3. Recovery: :*100% chance to clear status ailment if status applied :*100% chance to heal if <30% 生命值 :*50% chance to heal if <50% 生命值 :*30% chance to heal if <70% 生命值 4. 40% chance to use an offensive ability (requirement: turn 1/3: none, turn 4/6: <70% 生命值, turn 7/10: <50% 生命值) 5. 100% chance to use a normal attack === Aggressive (20% chance) === 1. 100% chance to use a limit burst 2. Offensive: :*100% chance to use an offensive ability on turn 1/3 :*30% chance to use an offensive ability on turn 2/5 :*90% chance to use an offensive ability on turn 6 :*30% chance to use an offensive ability on turn 7/10 3. Recovery: :*100% chance to clear status ailment if status applied :*100% chance to heal if <30% 生命值 :*50% chance to heal if <50% 生命值 :*30% chance to heal if <70% 生命值 4. 30% chance to use a support ability 5. 100% chance to use a normal attack == Strategy == === General Tips === * To make your arena party static, you can go to Menu > O积分ion and select arena party. The chosen party will always be your default arena party. * Damage is normally limited to 999 per attack but can hit higher due to Chain Attacks (+99 max per Chain Attack), making strong single-hit abilities weaker. Healing an enemy [[黑暗之云]] can also go over this cap or you can use Raise/Full Life to instantly kill her. * [[Barrage]] can deal up to 4*999 dmg (8*999 for [[Dual Wield]] units). Other abilities noted by a <code>D</code> as its attack hits (Default Unit Attack) will also go over the cap, with an odd example being [[拉斯韦尔]]'s [[Exorcising Storm]], which is an AoE attack that hits twice and if dual wielded hits 4 times, which can equal (2 or 4(dw))*6*999 dmg. * AoE magic and elemental chains are recommended, as these will go higher than the 999 cap and stack in damage fast. * Any ability that gives bonuses against Humans (ie [[Man-Eater]] and [[Transcender]]) are extra strong, as every unit is classified as a [[:Category:Humans|Human]], exce积分 for [[黑暗之云]] which is a [[:Category:Reapers|Reaper]]. * Tank units are generally not useful unless they have strong cover abilities and healing such as [[塞西尔]]. * [[Osmose]] and [[Lance]] can remove a great deal (if not all) of an enemy's 法力值, severely limiting their o积分ions to normal attacks and passives like [[Cover]]. * [[Death]] is a forbidden ability but can be used if gotten via [[Recall]] (24%) or [[Slot]] (25%). * [[Golem's Staff]] is a good weapon thanks to its (Additional Effect: [[Status Ailments#Stone/Petrify|Petrify]] 30%). [[Status Ailments#Stone/Petrify|Petrified]] units are considered to be defeated, but the status effect can be removed by [[Stona]]. Multi-hit abilities such as [[Barrage]] or [[Bladeblitz]] synergizes well with Golem's Staff since it has a chance of applying [[Status Ailments#Stone/Petrify|Petrified]] to every unit hit. === Status Ailments === * Inflicting status ailments can make your fights significantly easier. Noteworthy abilities are: ** [[Boo!]] ** [[Aura Ball]] ** [[Hex Strike]] ** [[Dance of Death]] ** [[Cursed Card]] ** [[Toxic Rain]] ** [[Fire Flask]] * Also consider status-inflicting weapons combined with hit-all attacks: ** [[Mage Masher]] ** [[Rune Staff]] ** [[Venomous Edge]] ** [[Golem's Staff]] ** [[Thorned Mace]] ** [[Empress Birch]] * [[Siren|Siren's]] [[Alluring Air]] and [[Lullaby]] can be useful on enemies who don't have resistance and are easily accessible. * As for elemental attacks: try to guess the esper your opponent has equipped to his units: ** [[Golem]] on tanks ** [[Ifrit]] and [[Titan]] on physical DPS ** [[Shiva]] and [[Ramuh]] on mages * [[Dispelga]] and [[Bushido - Freedom]] can be very useful for removing buffs from the opponent party. === Handling Physical Evasion Units === * [[Mug]] has a 100% chance to hit, but it will only hit once even with [[Dual Wield]]. * All skills that draining enemy 法力值 will do so even if they miss, making it easy to incapacitate units. * Skills that inflict [[Stop]] or [[Paralyze]] will cause subsequent hits (excluding hits in cascade of [[Dual Wield]]) to never miss. A held target cannot dodge. * [[Magic Abilities#Black Magic|Black magic]]. If it's banned, skills such as [[艾克斯迪司]]'s [[Wicked Light]] and [[Earth Shaker]] are still usable.
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